![]() According to one popular version of the medium’s evolution, the first-person shooter was formally established in 1992 with id Software’s Wolfenstein 3D, a lean, thuggish exploration of a texture-mapped Nazi citadel, and popularised in 1993 by heavy metal odyssey Doom, which sold a then-ludicrous million copies worldwide at release. Events or people who contradict those accounts have a tendency to get written out of the tale. ![]() Writers of videogame histories often think in terms of individuals and periods-great innovators and clear-cut ‘epochs’ in design, typically bookended by technological advances.
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